Hi, I'm Leon Stansfield

Computer science student, software engineer and game developer based in the UK.

I'm Leon Stansfield, a Computer Science student and game developer based in the UK, currently completing a 12-month industrial placement as a Software Engineer, where I develop high-performance scientific software in C++. Alongside my studies, I work on a range of side projects, including contributions to the open-source Godot engine.

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Portfolio

Mid 2024 Update
Audio Visual software and various game engines

An update on projects I have been working on in the past few months.

3D cellular automata in Godot
3D cellular automata in Godot

How I implemented 3D cellular automata for creating procedural islands in my game Campscape available for free on itch.io.

Sky Runners
Sky Runners

A rundown of my process in creating Sky Runners, my latest project which is a 3D speedrunning movement-based game. I run down going from conception to the playable demo available on itch.io.

Making a simple 2D game engine
Making a simple 2D game engine

I explain my process of making my own 2D game engine/framework using raylib and C++.

Rendering dense foliage in Godot
Rendering dense foliage in Godot

I go over my process of rendering millions of blades of grass efficiently using multi mesh instances and GPU instancing in Godot.

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